Master Your No Man’s Sky Pets with NMS Pet Import File Management

Are you a No Man’s Sky explorer who loves collecting and customizing alien companions? While the game offers a universe of creatures to befriend, truly personalizing them can feel limited. That’s where the NMS Creature Builder, an ingenious Excel workbook created by laanp, steps in. This powerful tool allows you to take full control of your pet customization, and a key feature is its ability to manage Nms Pet Import Files for seamless modifications.

What is the NMS Creature Builder?

The NMS Creature Builder is a macro-enabled Microsoft Excel workbook designed to simplify the management and modification of your No Man’s Sky pet data. It works in conjunction with the No Man’s Sky Save Game Editor (by GoatFungus), bridging the gap between in-game limitations and deep customization. At its core, the tool enables you to import and export NMS pet files via the Windows clipboard, directly interacting with your game save data.

This means you can fine-tune various aspects of your pets that are not easily accessible or changeable within the game itself. Imagine being able to precisely adjust your pet’s size, physical attributes, or even its genetic makeup – the NMS Creature Builder makes this possible through efficient NMS pet import file handling.

Key Features of the NMS Creature Builder

The configuration form within the NMS Creature Builder provides a user-friendly interface to modify a wide range of pet characteristics. Here’s a glimpse into what you can control:

  • Creature ID: Define the base type of your pet, essentially choosing the species.
  • Size: Adjust the scale of your companion to your liking.
  • Physical Attributes: Customize body parts like heads, bodies, tails, horns, eyes, ears, and scales, allowing for unique creature designs.
  • Pet Name: Give your companion a truly personal name.
  • Seeds: Modify the genetic code of your pet, influencing primary and secondary colors, textures, bone shape, species, and genus. This is where the power of NMS pet import files truly shines, letting you manipulate core creature DNA.
  • Fur: Toggle fur on compatible creatures, adding another layer of visual customization.
  • Age: (Currently under development) Potentially influence your pet’s age.
  • Home Biome: Set the origin biome of your pet, affecting egg-laying conditions.
  • Unique ID: Randomize this crucial identifier to ensure your customized pet appears uniquely for other players online.
  • Trust, Traits, and Mood: Fine-tune your pet’s personality, adjusting sliders for aggression, playfulness, and devotion.

Beyond individual pet tweaks, the NMS Creature Builder also allows you to save and load preset pet configurations as text files (*.txt). These saved NMS pet import files can be easily reopened, modified, and then exported back to the clipboard for importing into your game save using the No Man’s Sky Save Game Editor. This feature is invaluable for experimenting with different pet designs and sharing your creations.

For a visual guide on using the tool, you can watch the creator’s tutorial: How To Use This Tool

Ready to dive in? Download the latest version from GitHub: NMS Creature Builder – Latest Release

Requirements to Use the NMS Creature Builder

To effectively utilize the NMS Creature Builder and manage NMS pet import files, you’ll need the following software:

  • Microsoft Excel: Microsoft 365 Office is recommended for full compatibility, though older versions might work (untested).
  • No Man’s Sky Save Game Editor: Version v1.10.7 or later, available from https://github.com/goatfungus/NMSSaveEditor. This is essential for importing and exporting your NMS pet import files to and from the game.
  • Image Editor (Optional): A photo editor that supports *.jpg files is helpful for managing pet screenshots.

Installation Guide

Setting up the NMS Creature Builder to handle NMS pet import files is straightforward:

  1. Download: Obtain the latest version of the NMS Creature Builder from the GitHub link provided above.
  2. Unzip: Extract the contents of the downloaded “NMS Creature Builder vx.x.zip” file to a location on your computer. Ensure you maintain the folder structure, as it includes specific subfolders:
    • EXML : Contains extracted *.EXML creature information files.
    • Templates : Stores customized pet text (*.txt) and image (*.jpg) files – your NMS pet import files will be saved here.
    • Pics : Includes generic pet images showcasing creature attributes.
  3. Run: Open “NMS Creature Builder (vx.y).xlsm” in Microsoft Excel. The workbook is unprotected, allowing you to examine the VBA code if desired.

The included EXML files are up-to-date with the No Man’s Sky version mentioned in the tool’s documentation. The pet information files, your NMS pet import files, are structured as matching *.txt and *.jpg files, named according to a specific convention: _xxxxxx'xxx-.txt.

This naming convention encodes the creature ID and attribute selections within the filename, making it easy to organize and identify your NMS pet import files. The pet name is also included in the filename for better management, especially when you have multiple pets with similar attributes but different appearances.

Example: How to Import and Modify Your Pet File

Let’s walk through a typical workflow of using the NMS Creature Builder to import and modify your pet using NMS pet import files:

  1. In-Game Pet Acquisition: Encounter a creature in No Man’s Sky that you wish to customize. Tame it as a pet and take a screenshot using the in-game “Companion Register” menu or Photo Mode.
  2. Save Game & Export Pet Data: Enter and exit your starship to save your game. Open the No Man’s Sky Save Game Editor, load your save file, and copy the data of your chosen pet to the Windows clipboard. This clipboard data is essentially your NMS pet import file in text format.
  3. Import into NMS Creature Builder: Launch the NMS Creature Builder Excel workbook. Click the “Config Form” button, then click “Import” on the form. This action pastes the pet data from your clipboard, effectively importing your NMS pet import file into the tool.
  4. Save Your Pet Template: Ensure “Keep Seeds” & “Process Image” checkboxes are selected next to the “Save” button. Click “Save.” The program will prompt you to save a text file – this is your NMS pet import file being saved to the Templates folder.
  5. Image Management (Optional but Recommended): After saving the *.txt template file (your NMS pet import file), the program will attempt to open your default image editor and load the latest screenshot from your No Man’s Sky screenshots folder.
  6. Resize and Save Image (Optional): Resize the screenshot (e.g., to 800×600 to save space). When saving the image, use CTRL + V to paste the automatically generated filename from the clipboard into the “Save As…” dialog of your image editor. This ensures your *.jpg image is correctly named to correspond with your NMS pet import file.
  7. Modify and Export: Now you have both *.txt (NMS pet import file) and *.jpg files saved. Load your pet configuration in the NMS Creature Builder by clicking “Load” and selecting the *.txt file. Experiment with changing attributes. Click “Update Pet File,” then “Export.” This copies the modified pet data back to your clipboard, ready to be exported as an NMS pet import file back into the game.
  8. Import into Save Game Editor & Enjoy: Paste the clipboard content into the No Man’s Sky Save Game Editor, save your changes, and reload your game. Your newly customized pet, made possible by managing NMS pet import files, will be waiting!

With the NMS Creature Builder and its efficient NMS pet import file system, you can unlock a new level of pet customization in No Man’s Sky. Experiment, create, and enjoy truly unique companions on your galactic adventures!

For more detailed tutorials and visual demonstrations, check out Peter Laan’s YouTube channel: Peter Laan – NMS YouTube Channel

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