Having pets in Grounded can be a delightful addition, offering companionship as you navigate the backyard wilderness. However, some players are finding that the current pet mechanics, specifically the collision with baby ant pets, can be more of a hindrance than a help. This article delves into the frustrating issues caused by pet collisions and why players are searching for ways to “get rid of” their pets, not necessarily in a permanent sense, but in terms of mitigating their disruptive behavior.
The Problem: Baby Ant Pet Collisions
The core issue lies in the physics of the game, where baby ant pets possess collision properties that significantly impact player movement and gameplay. Unlike a purely cosmetic companion, these pets physically interact with the player character and the environment, often to the player’s detriment.
One of the most commonly reported problems is the way baby ants obstruct player movement during combat. In the heat of battle, precise positioning is crucial for survival in Grounded. However, a baby ant pet can unintentionally block your path, push you into enemy attacks, or prevent you from dodging effectively. This unwanted interference can lead to taking unnecessary damage or even death, turning a helpful companion into a liability.
Beyond combat, the collision extends to general exploration and resource gathering. Players have reported being pushed off structures, particularly stairs and ramps they’ve built. The collision isn’t just a nudge; it can lift the player character, disrupting jumps and leading to falls from heights. These accidental falls can result in significant damage or death, especially in precarious locations.
Furthermore, the collision issue affects inventory management and resource collection. When dropping items manually or when your inventory is full, items fall to the ground. Baby ant pets, in their wanderings, can inadvertently kick or launch these items, including valuable materials and trinkets, to unpredictable and often unreachable locations. This can lead to frustrating losses of resources, forcing players to spend more time re-gathering materials they’ve already acquired. Building materials like stems and grass planks are also susceptible to being displaced by pet collisions, disrupting construction efforts.
Why Players Want to “Get Rid” of Pets (Collision Issues as the Root Cause)
The phrase “How To Get Rid Of Pets In Grounded” reflects a player frustration stemming directly from these collision problems. It’s not necessarily that players dislike the idea of pets; rather, they are seeking solutions to the disruptive and often detrimental effects of pet collisions. The search query highlights a desire to eliminate or at least minimize the negative impacts of pet behavior on gameplay.
Essentially, players aren’t looking for a way to permanently banish their pets out of spite. They are searching for solutions to make pets less intrusive and more genuinely helpful companions. The desire to “get rid” of pets is a symptom of the underlying problem: the current collision mechanics are negatively impacting the player experience.
Potential Solutions and Improvements
While the search query is “how to get rid of pets,” the more constructive approach is to address the collision issue itself. A simple and effective solution, as suggested by players, would be to remove collision properties from baby ant pets altogether. Allowing pets to phase through players, loot, and building materials would eliminate the accidental obstructions, falls, and item displacement. This would retain the companionship aspect of pets without the frustrating gameplay interference.
Alternatively, developers could explore other solutions such as:
- Pet behavior adjustments: Implementing AI improvements to make pets less likely to obstruct the player’s path or wander into critical areas during combat or building.
- Collision control options: Providing players with in-game options to adjust pet collision settings, perhaps allowing players to toggle pet collision on or off.
- Pet dismissal/despawn: While not “getting rid” of pets permanently, a temporary dismissal or despawn function could allow players to remove pets from their immediate vicinity when their presence becomes problematic.
Conclusion: Focusing on Pet Behavior for a Better Grounded Experience
The search for “how to get rid of pets in grounded” underscores a genuine player concern regarding pet mechanics, specifically the collision issues associated with baby ant pets. Addressing these collision problems is crucial to enhancing the overall pet experience in Grounded. By focusing on refining pet behavior and collision mechanics, developers can transform pets from potential liabilities into the truly helpful and enjoyable companions they were intended to be. Instead of permanently “getting rid” of pets, players hope for improvements that allow them to coexist harmoniously with their backyard companions.